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    <title>git-amend</title>
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    <description>Ready to master high-level Unity3D techniques?&#xA;&#xA;Advanced Unity3D tutorials to help get your game in front of your playtesters faster!&#xA;&#xA;Build your indie game like an expert with:&#xA;- comprehensive core mechanics&#xA;- programming patterns&#xA;- proper architecture&#xA;- software engineering principles&#xA;- advanced C# language features&#xA;&#xA;Learn how to take your game from concept to playtest from a:&#xA;- Unity Insider &amp; Certified Unity Professional Programmer&#xA;&#xA;New videos with source code every week!&#xA;&#xA;🔔 Subscribe and hit the bell to get notifications!&#xA;</description>
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    <lastBuildDate>Mon, 20 Apr 2026 09:28:36 +0000</lastBuildDate>
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    <itunes:summary><![CDATA[Ready to master high-level Unity3D techniques?

Advanced Unity3D tutorials to help get your game in front of your playtesters faster!

Build your indie game like an expert with:
- comprehensive core mechanics
- programming patterns
- proper architecture
- software engineering principles
- advanced C# language features

Learn how to take your game from concept to playtest from a:
- Unity Insider & Certified Unity Professional Programmer

New videos with source code every week!

🔔 Subscribe and hit the bell to get notifications!
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      <title>When Complexity Becomes Your Enemy in Game Dev</title>
      <link>https://youtube.com/watch?v=tCVFxkbf9cw</link>
      <description>In this video, I break down a common trap in game development—adding complexity where it doesn’t belong. Using a real example, we walk through how a simple system turned into an over-engineered solution, why that happens, and what it costs in terms of clarity, iteration speed, and maintainability. We’ll look at how to recognize when you’re crossing the line, and go over practical guidelines to help you keep your systems as simple as they need to be—no simpler, no more complex.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Over-Engineering&#xA;1:28 StateMachine&#xA;6:29 Inversion of Control Systems&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child--321300?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 19 Apr 2026 13:01:28 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/tCVFxkbf9cw.mp4" length="78303139" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>When Complexity Becomes Your Enemy in Game Dev</itunes:subtitle>
      <itunes:summary><![CDATA[In this video, I break down a common trap in game development—adding complexity where it doesn’t belong. Using a real example, we walk through how a simple system turned into an over-engineered solution, why that happens, and what it costs in terms of clarity, iteration speed, and maintainability. We’ll look at how to recognize when you’re crossing the line, and go over practical guidelines to help you keep your systems as simple as they need to be—no simpler, no more complex.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Over-Engineering
1:28 StateMachine
6:29 Inversion of Control Systems

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child--321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/tCVFxkbf9cw/maxresdefault.jpg"></itunes:image>
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      <guid>gQ4U65pITTk</guid>
      <title>Radial Menu Systems in Unity | Shapes, Gradients &amp; Interaction</title>
      <link>https://youtube.com/watch?v=gQ4U65pITTk</link>
      <description>In this video, we build a radial menu in Unity using UI Toolkit, drawing the wheel with the Painter API and taking advantage of gradient features introduced in Unity 6.3. We walk through the math that drives the layout, segment spacing, and input selection, then layer icons and interaction on top to create a fully functional menu. The focus is on how everything fits together — from rendering shapes to mapping user input — so you can adapt the approach to your own systems.&#xA;&#xA;Docs: https://docs.unity3d.com/6000.4/Documentation/ScriptReference/UIElements.Painter2D.html&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Angles and Math&#xA;5:35 Shapes and Gradients with Painter API&#xA;11:30 Controller and Input&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/8e87f1de62f8ae418dd9b092794dbafb&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child--321300?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 12 Apr 2026 13:01:13 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/gQ4U65pITTk.mp4" length="77877564" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Radial Menu Systems in Unity | Shapes, Gradients &amp; Interaction</itunes:subtitle>
      <itunes:summary><![CDATA[In this video, we build a radial menu in Unity using UI Toolkit, drawing the wheel with the Painter API and taking advantage of gradient features introduced in Unity 6.3. We walk through the math that drives the layout, segment spacing, and input selection, then layer icons and interaction on top to create a fully functional menu. The focus is on how everything fits together — from rendering shapes to mapping user input — so you can adapt the approach to your own systems.

Docs: https://docs.unity3d.com/6000.4/Documentation/ScriptReference/UIElements.Painter2D.html

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Angles and Math
5:35 Shapes and Gradients with Painter API
11:30 Controller and Input

*Source code:* https://gist.github.com/adammyhre/8e87f1de62f8ae418dd9b092794dbafb

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child--321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/gQ4U65pITTk/maxresdefault.jpg"></itunes:image>
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      <itunes:order>2</itunes:order>
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    <item>
      <guid>5x39UXN1WMw</guid>
      <title>Survival Building System in Unity (Sockets + Snapping)</title>
      <link>https://youtube.com/watch?v=5x39UXN1WMw</link>
      <description>In this video, we build a clean and flexible survival building system in Unity inspired by games like V Rising, where modular pieces such as floors, walls, and doors snap together using sockets. We focus on the core concepts—piece types, socket rules, snapping logic, and placement—so you can understand how the system works and extend it in your own projects. If you’re interested in building systems for survival or sandbox games, this is a solid foundation to start from.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Build Parts&#xA;1:30 Sockets&#xA;5:31 Build Placer Config&#xA;7:10 Build Placer Logic &#xA;13:34 Demo&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/be689c65fedd2aa2f84495b72d7c6021&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 05 Apr 2026 13:00:11 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/5x39UXN1WMw.mp4" length="38507542" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Survival Building System in Unity (Sockets + Snapping)</itunes:subtitle>
      <itunes:summary><![CDATA[In this video, we build a clean and flexible survival building system in Unity inspired by games like V Rising, where modular pieces such as floors, walls, and doors snap together using sockets. We focus on the core concepts—piece types, socket rules, snapping logic, and placement—so you can understand how the system works and extend it in your own projects. If you’re interested in building systems for survival or sandbox games, this is a solid foundation to start from.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Build Parts
1:30 Sockets
5:31 Build Placer Config
7:10 Build Placer Logic 
13:34 Demo

*Source code:* https://gist.github.com/adammyhre/be689c65fedd2aa2f84495b72d7c6021

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/5x39UXN1WMw/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:21</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>3</itunes:order>
    </item>
    <item>
      <guid>P-JDroONkcM</guid>
      <title>High-Performance Animations With LitMotion</title>
      <link>https://youtube.com/watch?v=P-JDroONkcM</link>
      <description>LitMotion is a modern tweening library for Unity built around a different idea — instead of animating components directly, it generates values you can bind, await, or stream into your systems. In this video, we walk through the core model, compare it to PrimeTween, and build up from simple motion to sequences, UniTask integration, coroutines, and R3 reactive pipelines. If you’re curious how this approach fits into real-world Unity architecture, this is a complete, practical breakdown.&#xA;&#xA;LitMotion: https://github.com/annulusgames/LitMotion&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Getting Started with LitMotion&#xA;4:15 Punch and Shake&#xA;5:41 Sequences&#xA;6:39 UniTask&#xA;8:02 R3&#xA;11:03 Coroutines&#xA;12:00 LitMotion.Animation Component&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 29 Mar 2026 13:01:30 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/P-JDroONkcM.mp4" length="78181931" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>High-Performance Animations With LitMotion</itunes:subtitle>
      <itunes:summary><![CDATA[LitMotion is a modern tweening library for Unity built around a different idea — instead of animating components directly, it generates values you can bind, await, or stream into your systems. In this video, we walk through the core model, compare it to PrimeTween, and build up from simple motion to sequences, UniTask integration, coroutines, and R3 reactive pipelines. If you’re curious how this approach fits into real-world Unity architecture, this is a complete, practical breakdown.

LitMotion: https://github.com/annulusgames/LitMotion

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Getting Started with LitMotion
4:15 Punch and Shake
5:41 Sequences
6:39 UniTask
8:02 R3
11:03 Coroutines
12:00 LitMotion.Animation Component

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/P-JDroONkcM/maxresdefault.jpg"></itunes:image>
      <itunes:duration>14:06</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>4</itunes:order>
    </item>
    <item>
      <guid>qr09VXuWv9I</guid>
      <title>The Architecture Behind Roombattle&#39;s DLC Content Loader</title>
      <link>https://youtube.com/watch?v=qr09VXuWv9I</link>
      <description>DLC system in Unity — how do you add new content without breaking your game? In this video, we break down how an indie team from our Discord community built a scalable, data-driven content system using Addressables, ScriptableObjects, and a clean loading architecture. We’ll walk through how their system handles cosmetics, maps, progression, and future DLC without hardcoding assets, and how content hosted on Steam Cloud can be delivered dynamically via Addressables. Their game *Roombattle* launches on Steam in just a few days, so if you’re interested in real-world Unity architecture and want to support indie devs, this is one you don’t want to miss.&#xA;&#xA;Steam Page: https://store.steampowered.com/app/3223000/Roombattle/&#xA;X: https://x.com/DustGamesStudio&#xA;&#xA;SceneReference: https://github.com/starikcetin/Eflatun.SceneReference&#xA;UniTask: https://github.com/cysharp/UniTask&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Roombattle&#xA;0:50 The Problem&#xA;1:19 System Overview&#xA;2:23 Content = Data&#xA;4:15 ContentLoader&#xA;6:55 Why This Scales&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 22 Mar 2026 13:01:25 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/qr09VXuWv9I.mp4" length="44312341" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>The Architecture Behind Roombattle&#39;s DLC Content Loader</itunes:subtitle>
      <itunes:summary><![CDATA[DLC system in Unity — how do you add new content without breaking your game? In this video, we break down how an indie team from our Discord community built a scalable, data-driven content system using Addressables, ScriptableObjects, and a clean loading architecture. We’ll walk through how their system handles cosmetics, maps, progression, and future DLC without hardcoding assets, and how content hosted on Steam Cloud can be delivered dynamically via Addressables. Their game *Roombattle* launches on Steam in just a few days, so if you’re interested in real-world Unity architecture and want to support indie devs, this is one you don’t want to miss.

Steam Page: https://store.steampowered.com/app/3223000/Roombattle/
X: https://x.com/DustGamesStudio

SceneReference: https://github.com/starikcetin/Eflatun.SceneReference
UniTask: https://github.com/cysharp/UniTask

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Roombattle
0:50 The Problem
1:19 System Overview
2:23 Content = Data
4:15 ContentLoader
6:55 Why This Scales

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/qr09VXuWv9I/maxresdefault.jpg"></itunes:image>
      <itunes:duration>8:53</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>5</itunes:order>
    </item>
    <item>
      <guid>97cXpbruQFY</guid>
      <title>Ray Tracing Just Got Way More Accessible</title>
      <link>https://youtube.com/watch?v=97cXpbruQFY</link>
      <description>Unity’s new Unified Ray Tracing API lets you trace rays against scene meshes on the GPU without requiring RTX hardware. In this video we build a simple example from scratch that generates rays, traces them against scene geometry, reads the hit results back on the CPU, and visualizes the results in the Scene view. This offers a powerful GPU alternative to `physics.raycast`, improving computer graphics and opening new avenues for optimization.&#xA;&#xA;Unity Discussions: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Why Unified Ray Tracing?&#xA;0:56 Building the C# Side&#xA;6:45 Writing the .urtshader&#xA;8:55 Dispatch, Readback, and Visualization&#xA;15:00 Demo, Limitations, and Unity’s Recommended Workaround&#xA;&#xA;*Source code:* https://github.com/adammyhre/Unified-Ray-Tracing&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 15 Mar 2026 13:00:23 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/97cXpbruQFY.mp4" length="132774976" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Ray Tracing Just Got Way More Accessible</itunes:subtitle>
      <itunes:summary><![CDATA[Unity’s new Unified Ray Tracing API lets you trace rays against scene meshes on the GPU without requiring RTX hardware. In this video we build a simple example from scratch that generates rays, traces them against scene geometry, reads the hit results back on the CPU, and visualizes the results in the Scene view. This offers a powerful GPU alternative to `physics.raycast`, improving computer graphics and opening new avenues for optimization.

Unity Discussions: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Why Unified Ray Tracing?
0:56 Building the C# Side
6:45 Writing the .urtshader
8:55 Dispatch, Readback, and Visualization
15:00 Demo, Limitations, and Unity’s Recommended Workaround

*Source code:* https://github.com/adammyhre/Unified-Ray-Tracing

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/97cXpbruQFY/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:12</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>6</itunes:order>
    </item>
    <item>
      <guid>PuGc_jpxhmk</guid>
      <title>5 Unity Certification Questions That Catch Developers Off Guard</title>
      <link>https://youtube.com/watch?v=PuGc_jpxhmk</link>
      <description>Over the past two years we’ve been posting Unity certification quiz questions on the channel’s community page, and some of them had a surprisingly high percentage of incorrect answers. In this video we revisit several of the lowest-scoring questions and walk through the real behavior in Unity. Topics include Canvas performance, networking edge cases, ScriptableObject icons, and Unity’s property bag system. Instead of just giving the correct answer, we recreate the scenarios in Unity and explain what’s actually happening under the hood.&#xA;&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Intro&#xA;0:33 Scriptable Object Icons&#xA;3:10 Inactive Network Children&#xA;4:24 Canvas Performance&#xA;5:38 AddComponent Performance&#xA;6:49 PropertyBag&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 08 Mar 2026 13:15:43 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/PuGc_jpxhmk.mp4" length="69201624" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>5 Unity Certification Questions That Catch Developers Off Guard</itunes:subtitle>
      <itunes:summary><![CDATA[Over the past two years we’ve been posting Unity certification quiz questions on the channel’s community page, and some of them had a surprisingly high percentage of incorrect answers. In this video we revisit several of the lowest-scoring questions and walk through the real behavior in Unity. Topics include Canvas performance, networking edge cases, ScriptableObject icons, and Unity’s property bag system. Instead of just giving the correct answer, we recreate the scenarios in Unity and explain what’s actually happening under the hood.


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#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Intro
0:33 Scriptable Object Icons
3:10 Inactive Network Children
4:24 Canvas Performance
5:38 AddComponent Performance
6:49 PropertyBag

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/PuGc_jpxhmk/maxresdefault.jpg"></itunes:image>
      <itunes:duration>9:59</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>7</itunes:order>
    </item>
    <item>
      <guid>RW5iAJnBXhs</guid>
      <title>Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch)</title>
      <link>https://youtube.com/watch?v=RW5iAJnBXhs</link>
      <description>Unreal has a powerful AI feature called the Environment Query System (EQS) that lets agents intelligently evaluate the world and choose optimal positions for attack, cover, or patrol — but Unity doesn’t have anything like it built in. In this video, we recreate EQS from scratch inside Unity 6, building a fully asset-driven system with generators, tests, scoring, and runtime execution, so our AI can dynamically reason about space instead of relying on hardcoded behavior.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 What is EQS?&#xA;2:11 Data Structures&#xA;5:09 Generators and Tests&#xA;9:30 Environment Query&#xA;10:30 Executor&#xA;12:45 Query Runner&#xA;14:00 Agent&#xA;17:17 Demo&#xA;&#xA;*Source code:* https://github.com/adammyhre/Unity-Environment-Query-System&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 01 Mar 2026 14:00:47 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/RW5iAJnBXhs.mp4" length="96338533" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch)</itunes:subtitle>
      <itunes:summary><![CDATA[Unreal has a powerful AI feature called the Environment Query System (EQS) that lets agents intelligently evaluate the world and choose optimal positions for attack, cover, or patrol — but Unity doesn’t have anything like it built in. In this video, we recreate EQS from scratch inside Unity 6, building a fully asset-driven system with generators, tests, scoring, and runtime execution, so our AI can dynamically reason about space instead of relying on hardcoded behavior.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 What is EQS?
2:11 Data Structures
5:09 Generators and Tests
9:30 Environment Query
10:30 Executor
12:45 Query Runner
14:00 Agent
17:17 Demo

*Source code:* https://github.com/adammyhre/Unity-Environment-Query-System

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/RW5iAJnBXhs/maxresdefault.jpg"></itunes:image>
      <itunes:duration>21:44</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>8</itunes:order>
    </item>
    <item>
      <guid>OqKEaiQrDHY</guid>
      <title>Unity Assembly Definitions Explained (Architecture, Not Just Compile Times)</title>
      <link>https://youtube.com/watch?v=OqKEaiQrDHY</link>
      <description>Assembly Definitions in Unity are often introduced as a way to improve compile times—but their real value is architectural. In this video, we walk through how Unity compiles scripts by default, how to structure projects using asmdefs, and how to introduce assembly boundaries incrementally without rewriting your entire codebase. If your Unity project is starting to feel tangled, this video shows a concrete, realistic path to bringing structure back.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 How Unity Compiles Scripts&#xA;2:03 How to Structure Assemblies&#xA;4:40 Assemblies and Managing Folders&#xA;8:51 Assembly Definition Settings&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 22 Feb 2026 14:00:38 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/OqKEaiQrDHY.mp4" length="118110279" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Unity Assembly Definitions Explained (Architecture, Not Just Compile Times)</itunes:subtitle>
      <itunes:summary><![CDATA[Assembly Definitions in Unity are often introduced as a way to improve compile times—but their real value is architectural. In this video, we walk through how Unity compiles scripts by default, how to structure projects using asmdefs, and how to introduce assembly boundaries incrementally without rewriting your entire codebase. If your Unity project is starting to feel tangled, this video shows a concrete, realistic path to bringing structure back.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 How Unity Compiles Scripts
2:03 How to Structure Assemblies
4:40 Assemblies and Managing Folders
8:51 Assembly Definition Settings

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/OqKEaiQrDHY/maxresdefault.jpg"></itunes:image>
      <itunes:duration>11:41</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>9</itunes:order>
    </item>
    <item>
      <guid>GSjBWnfBzb0</guid>
      <title>Async in Unity: Main Thread First, Multithread When Needed</title>
      <link>https://youtube.com/watch?v=GSjBWnfBzb0</link>
      <description>Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Coroutines&#xA;4:02 Awaitable&#xA;6:08 Thread Switching&#xA;8:33 Best Practices&#xA;9:55 Cancellation&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 15 Feb 2026 14:00:19 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/GSjBWnfBzb0.mp4" length="50940632" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Async in Unity: Main Thread First, Multithread When Needed</itunes:subtitle>
      <itunes:summary><![CDATA[Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Coroutines
4:02 Awaitable
6:08 Thread Switching
8:33 Best Practices
9:55 Cancellation

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/GSjBWnfBzb0/maxresdefault.jpg"></itunes:image>
      <itunes:duration>11:38</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>10</itunes:order>
    </item>
    <item>
      <guid>4mcxY6rYosE</guid>
      <title>5 Unity Tools I’ve Added to Reduce Friction in Development</title>
      <link>https://youtube.com/watch?v=4mcxY6rYosE</link>
      <description>5 Asset Store and open-source tools that improve everyday Unity workflows, from small quality-of-life improvements in the editor to cleaner patterns for structuring runtime code and reactive systems. Each tool is demonstrated with practical examples, focusing on how they reduce friction, cut down boilerplate, and make projects easier to work with as they grow.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Clever Clicker&#xA;1:00 Rapid Asset Reload&#xA;1:52 Font Manager&#xA;3:39 Component Drag Helper&#xA;4:57 Observable Collections&#xA;&#xA;Clever Clicker: https://assetstore.unity.com/packages/tools/utilities/clever-clicker-345670?aid=1101lw3sv&#xA;Rapid Asset Reload: https://assetstore.unity.com/packages/tools/utilities/rapid-asset-reload-317979?aid=1101lw3sv&#xA;Font Manager: https://assetstore.unity.com/packages/tools/gui/fontmanager-346104?aid=1101lw3sv&#xA;Component Drag Helper: https://assetstore.unity.com/packages/tools/utilities/component-drag-helper-move-copy-support-for-all-components-359380?aid=1101lw3sv&#xA;ObservableCollections: https://github.com/Cysharp/ObservableCollections&#xA;ZLINQ Video: https://youtu.be/gX5nD2LeAvQ&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 08 Feb 2026 14:00:10 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/4mcxY6rYosE.mp4" length="74563187" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>5 Unity Tools I’ve Added to Reduce Friction in Development</itunes:subtitle>
      <itunes:summary><![CDATA[5 Asset Store and open-source tools that improve everyday Unity workflows, from small quality-of-life improvements in the editor to cleaner patterns for structuring runtime code and reactive systems. Each tool is demonstrated with practical examples, focusing on how they reduce friction, cut down boilerplate, and make projects easier to work with as they grow.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Clever Clicker
1:00 Rapid Asset Reload
1:52 Font Manager
3:39 Component Drag Helper
4:57 Observable Collections

Clever Clicker: https://assetstore.unity.com/packages/tools/utilities/clever-clicker-345670?aid=1101lw3sv
Rapid Asset Reload: https://assetstore.unity.com/packages/tools/utilities/rapid-asset-reload-317979?aid=1101lw3sv
Font Manager: https://assetstore.unity.com/packages/tools/gui/fontmanager-346104?aid=1101lw3sv
Component Drag Helper: https://assetstore.unity.com/packages/tools/utilities/component-drag-helper-move-copy-support-for-all-components-359380?aid=1101lw3sv
ObservableCollections: https://github.com/Cysharp/ObservableCollections
ZLINQ Video: https://youtu.be/gX5nD2LeAvQ

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/4mcxY6rYosE/maxresdefault.jpg"></itunes:image>
      <itunes:duration>10:58</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>11</itunes:order>
    </item>
    <item>
      <guid>HXmQKtK7u4g</guid>
      <title>Marshaling Demystified: C# and C++ Working Together</title>
      <link>https://youtube.com/watch?v=HXmQKtK7u4g</link>
      <description>Marshaling is the process that allows managed C# code to safely exchange data with native code, and it’s at the center of every DLL call in Unity. In this video, we build a native library from scratch, call it from Unity, and step through exactly how data is copied, pinned, and shared across the managed-to-native boundary. Along the way, we cover ownership, lifetime, and the most common interop patterns so native code stops feeling mysterious and starts behaving predictably.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Importing a DLL&#xA;2:46 Marshaling by Value&#xA;4:57 Pinning and Marshaling by Reference&#xA;6:42 Native Allocation and Ownership&#xA;8:52 Copying Native Memory&#xA;10:52 Automatic Pinning and Best Practices&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 01 Feb 2026 14:00:33 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/HXmQKtK7u4g.mp4" length="88241765" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Marshaling Demystified: C# and C++ Working Together</itunes:subtitle>
      <itunes:summary><![CDATA[Marshaling is the process that allows managed C# code to safely exchange data with native code, and it’s at the center of every DLL call in Unity. In this video, we build a native library from scratch, call it from Unity, and step through exactly how data is copied, pinned, and shared across the managed-to-native boundary. Along the way, we cover ownership, lifetime, and the most common interop patterns so native code stops feeling mysterious and starts behaving predictably.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Importing a DLL
2:46 Marshaling by Value
4:57 Pinning and Marshaling by Reference
6:42 Native Allocation and Ownership
8:52 Copying Native Memory
10:52 Automatic Pinning and Best Practices

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/HXmQKtK7u4g/maxresdefault.jpg"></itunes:image>
      <itunes:duration>12:50</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>12</itunes:order>
    </item>
    <item>
      <guid>s1Pa48sxjck</guid>
      <title>Your Factory Pattern Might Be Wrong and You Don&#39;t Even Know It</title>
      <link>https://youtube.com/watch?v=s1Pa48sxjck</link>
      <description>Abstract Factory and Generic Factory are often treated as the same pattern — they’re not. In this video, we build a Unity combat system to compare them side by side, show their pitfalls, and demonstrate how they can work together when relationships are driven by data.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 The Problem&#xA;1:44 Abstract Factory&#xA;3:38 Generic Factory&#xA;5:40 Combining Abstract and Generic&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 25 Jan 2026 14:01:23 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/s1Pa48sxjck.mp4" length="30897861" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Your Factory Pattern Might Be Wrong and You Don&#39;t Even Know It</itunes:subtitle>
      <itunes:summary><![CDATA[Abstract Factory and Generic Factory are often treated as the same pattern — they’re not. In this video, we build a Unity combat system to compare them side by side, show their pitfalls, and demonstrate how they can work together when relationships are driven by data.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 The Problem
1:44 Abstract Factory
3:38 Generic Factory
5:40 Combining Abstract and Generic

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/s1Pa48sxjck/maxresdefault.jpg"></itunes:image>
      <itunes:duration>10:37</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>13</itunes:order>
    </item>
    <item>
      <guid>Fy88eYKGed0</guid>
      <title>Advanced UI Toolkit: Run Time Binding for Character Selection</title>
      <link>https://youtube.com/watch?v=Fy88eYKGed0</link>
      <description>Dive into Unity 6&#39;s powerful runtime data binding with UI Toolkit! In this walkthrough, we integrate a dynamic boss/character selector carousel with one-way &amp; two-way bindings, property bags explained, and real-time data sync. Perfect for advanced developers wanting reactive UIs with minimal boilerplate.&#xA;&#xA;Source: https://gist.github.com/adammyhre/9e4a5e9e0af151175862e2b5b47ebedd&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Property Bags and Visitors&#xA;3:52 CharacterData&#xA;6:30 Binding with Code&#xA;10:05 Hybrid Binding&#xA;12:12 Optimization&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 18 Jan 2026 14:00:34 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/Fy88eYKGed0.mp4" length="84729939" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Advanced UI Toolkit: Run Time Binding for Character Selection</itunes:subtitle>
      <itunes:summary><![CDATA[Dive into Unity 6's powerful runtime data binding with UI Toolkit! In this walkthrough, we integrate a dynamic boss/character selector carousel with one-way & two-way bindings, property bags explained, and real-time data sync. Perfect for advanced developers wanting reactive UIs with minimal boilerplate.

Source: https://gist.github.com/adammyhre/9e4a5e9e0af151175862e2b5b47ebedd

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Property Bags and Visitors
3:52 CharacterData
6:30 Binding with Code
10:05 Hybrid Binding
12:12 Optimization

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/Fy88eYKGed0/maxresdefault.jpg"></itunes:image>
      <itunes:duration>15:41</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>14</itunes:order>
    </item>
    <item>
      <guid>za91AjX-V7M</guid>
      <title>Delegates, Events, and Closures in Unity — Finally Explained</title>
      <link>https://youtube.com/watch?v=za91AjX-V7M</link>
      <description>Delegates are at the core of Unity’s event systems, input, UI, and many popular libraries — but they’re often misunderstood. In this video, we break down what delegates actually are, how Unity builds on them with events and UnityEvents, and why closures can quietly introduce allocations and lifetime issues. We’ll walk through real Unity examples, show how inversion of control improves game architecture, and finish with a practical pattern used by libraries like PrimeTween to avoid closures entirely. If you want clean, flexible, and allocation-aware Unity code, this video is for you.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;0:00 What Is a Delegate?&#xA;3:15 Evolution of Delegates&#xA;5:17 Delegates as Inversion of Control&#xA;7:24 UnityAction and UnityEvent&#xA;9:43 Closures&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 11 Jan 2026 14:01:40 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/za91AjX-V7M.mp4" length="53254860" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Delegates, Events, and Closures in Unity — Finally Explained</itunes:subtitle>
      <itunes:summary><![CDATA[Delegates are at the core of Unity’s event systems, input, UI, and many popular libraries — but they’re often misunderstood. In this video, we break down what delegates actually are, how Unity builds on them with events and UnityEvents, and why closures can quietly introduce allocations and lifetime issues. We’ll walk through real Unity examples, show how inversion of control improves game architecture, and finish with a practical pattern used by libraries like PrimeTween to avoid closures entirely. If you want clean, flexible, and allocation-aware Unity code, this video is for you.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬
0:00 What Is a Delegate?
3:15 Evolution of Delegates
5:17 Delegates as Inversion of Control
7:24 UnityAction and UnityEvent
9:43 Closures

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/za91AjX-V7M/maxresdefault.jpg"></itunes:image>
      <itunes:duration>14:12</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>15</itunes:order>
    </item>
    <item>
      <guid>68SJ9m1sq0U</guid>
      <title>5 Small Architecture Wins for New Unity Developers</title>
      <link>https://youtube.com/watch?v=68SJ9m1sq0U</link>
      <description>In this video, we walk through five small architectural choices that can make a big difference for newer Unity developers. Starting from very typical beginner code, we refactor step by step to show how interfaces, plain C# logic, data-driven configuration, event-driven control flow, and simple coordination patterns can dramatically improve flexibility without over-engineering. The focus isn’t on frameworks or patterns for their own sake, but on practical decisions that keep your project easy to change as it grows.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;Git-Amend 101 - https://www.youtube.com/playlist?list=PLnJJ5frTPwRPm7EELDJbPi2tB1iC9UM4K&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Start with Interfaces&#xA;7:27 Separate Logic&#xA;8:56 Separate Data&#xA;11:35 Event Driven&#xA;13:24 Registry&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 04 Jan 2026 14:00:07 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/68SJ9m1sq0U.mp4" length="65778112" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>5 Small Architecture Wins for New Unity Developers</itunes:subtitle>
      <itunes:summary><![CDATA[In this video, we walk through five small architectural choices that can make a big difference for newer Unity developers. Starting from very typical beginner code, we refactor step by step to show how interfaces, plain C# logic, data-driven configuration, event-driven control flow, and simple coordination patterns can dramatically improve flexibility without over-engineering. The focus isn’t on frameworks or patterns for their own sake, but on practical decisions that keep your project easy to change as it grows.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

Git-Amend 101 - https://www.youtube.com/playlist?list=PLnJJ5frTPwRPm7EELDJbPi2tB1iC9UM4K

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Start with Interfaces
7:27 Separate Logic
8:56 Separate Data
11:35 Event Driven
13:24 Registry

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/68SJ9m1sq0U/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:11</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>16</itunes:order>
    </item>
    <item>
      <guid>_UEtbsHAGIg</guid>
      <title>The New Way to Customize Unity&#39;s Toolbar</title>
      <link>https://youtube.com/watch?v=_UEtbsHAGIg</link>
      <description>Unity 6.3 LTS changed how the main editor toolbar works, which is why many older Asset Store tools—like Time Scale sliders—are now broken. In this video, we rebuild that functionality the right way using the new `UnityEditor.Toolbars` API, creating native toolbar buttons and sliders, wiring them into `Time.timeScale`, and safely styling them with UI Toolkit. The focus is on modern, maintainable editor tooling that works with Unity’s new architecture instead of fighting it.&#xA;&#xA;Docs: https://docs.unity3d.com/6000.3/Documentation/Manual/Toolbar.html&#xA;https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Toolbars.MainToolbar.html&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 The Basics&#xA;2:15 Timescale Toolbar&#xA;5:45 Styling&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/2fbf3c95228b76342487828919570ce7&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 28 Dec 2025 14:01:03 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/_UEtbsHAGIg.mp4" length="74456017" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>The New Way to Customize Unity&#39;s Toolbar</itunes:subtitle>
      <itunes:summary><![CDATA[Unity 6.3 LTS changed how the main editor toolbar works, which is why many older Asset Store tools—like Time Scale sliders—are now broken. In this video, we rebuild that functionality the right way using the new `UnityEditor.Toolbars` API, creating native toolbar buttons and sliders, wiring them into `Time.timeScale`, and safely styling them with UI Toolkit. The focus is on modern, maintainable editor tooling that works with Unity’s new architecture instead of fighting it.

Docs: https://docs.unity3d.com/6000.3/Documentation/Manual/Toolbar.html
https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Toolbars.MainToolbar.html

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

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Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 The Basics
2:15 Timescale Toolbar
5:45 Styling

*Source code:* https://gist.github.com/adammyhre/2fbf3c95228b76342487828919570ce7

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/_UEtbsHAGIg/maxresdefault.jpg"></itunes:image>
      <itunes:duration>9:42</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>17</itunes:order>
    </item>
    <item>
      <guid>39akL3JB7Qw</guid>
      <title>Compute Shaders in Unity, Step by Step</title>
      <link>https://youtube.com/watch?v=39akL3JB7Qw</link>
      <description>Compute Shader workflows aren’t just for visual effects — they’re a powerful way to express large amounts of parallel work, and in this video we build a practical Unity example to explore how Dispatch lets the GPU handle thousands of calculations at once.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Compute Shader&#xA;2:29 URP Render Shader&#xA;4:52 Controller&#xA;10:45 Adding Color&#xA;12:18 Follow Target&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/81746e720b83c12c98829b22c3c7e7a8&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 21 Dec 2025 14:00:06 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/39akL3JB7Qw.mp4" length="59112804" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Compute Shaders in Unity, Step by Step</itunes:subtitle>
      <itunes:summary><![CDATA[Compute Shader workflows aren’t just for visual effects — they’re a powerful way to express large amounts of parallel work, and in this video we build a practical Unity example to explore how Dispatch lets the GPU handle thousands of calculations at once.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Compute Shader
2:29 URP Render Shader
4:52 Controller
10:45 Adding Color
12:18 Follow Target

*Source code:* https://gist.github.com/adammyhre/81746e720b83c12c98829b22c3c7e7a8

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/39akL3JB7Qw/maxresdefault.jpg"></itunes:image>
      <itunes:duration>14:41</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>18</itunes:order>
    </item>
    <item>
      <guid>2eoM-FIXYqo</guid>
      <title>Dependency Injection in Unity Without the Complexity</title>
      <link>https://youtube.com/watch?v=2eoM-FIXYqo</link>
      <description>Dependency Injection is one of those architectural topics that’s often discussed in theory but rarely feels practical in real Unity projects. In this video, I walk through how Init(args) approaches Dependency Injection in a way that works naturally with Unity’s component model, replacing common patterns like singletons and manual lookups with explicit, type-safe dependencies. We’ll look at concrete examples, interface-based services, local vs global dependencies, and where these ideas fit in a professional Unity codebase.&#xA;&#xA;Init(args) https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Init(args) LITE (Free) https://assetstore.unity.com/packages/package/280938?aid=1101lw3sv&#xA;Sisus Asset Store Page https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Docs https://docs.sisus.co/init-args/&#xA;Unity Discussion https://discussions.unity.com/t/init-args-a-next-gen-di-framework/866024&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Global Services&#xA;4:52 Types&#xA;8:30 Local Services&#xA;12:09 Services Component&#xA;13:01 Initializers&#xA;14:23 Value Providers&#xA;17:00 Cross Scene References&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 14 Dec 2025 14:00:05 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/2eoM-FIXYqo.mp4" length="249206701" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Dependency Injection in Unity Without the Complexity</itunes:subtitle>
      <itunes:summary><![CDATA[Dependency Injection is one of those architectural topics that’s often discussed in theory but rarely feels practical in real Unity projects. In this video, I walk through how Init(args) approaches Dependency Injection in a way that works naturally with Unity’s component model, replacing common patterns like singletons and manual lookups with explicit, type-safe dependencies. We’ll look at concrete examples, interface-based services, local vs global dependencies, and where these ideas fit in a professional Unity codebase.

Init(args) https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Init(args) LITE (Free) https://assetstore.unity.com/packages/package/280938?aid=1101lw3sv
Sisus Asset Store Page https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Docs https://docs.sisus.co/init-args/
Unity Discussion https://discussions.unity.com/t/init-args-a-next-gen-di-framework/866024

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Global Services
4:52 Types
8:30 Local Services
12:09 Services Component
13:01 Initializers
14:23 Value Providers
17:00 Cross Scene References

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/2eoM-FIXYqo/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:35</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>19</itunes:order>
    </item>
    <item>
      <guid>i130EzXs2RU</guid>
      <title>This is How Professional Developers Clean Up Code</title>
      <link>https://youtube.com/watch?v=i130EzXs2RU</link>
      <description>Let&#39;s take a script—a working but overcrowded monolith—and refactor it step by step into clean, modular C# code. The focus is on refactoring mindset: spotting smells, removing redundancy first to reduce mental load, breaking down large methods, separating concerns, and introducing patterns like Strategy only when they truly add value. Using JetBrains Rider&#39;s inspections and quick fixes as gentle guides, we make small, safe changes that dramatically improve readability, maintainability, and extensibility—perfect for intermediate Unity developers ready to level up their code quality.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Removing Redundancy&#xA;4:45 Extract Method&#xA;9:39 Abstracting Complexity&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Fuzzy Match Component Copier: https://github.com/adammyhre/Unity-Fuzzy-Component-Copier&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv&#xA;TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 07 Dec 2025 14:01:12 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/i130EzXs2RU.mp4" length="50797817" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>This is How Professional Developers Clean Up Code</itunes:subtitle>
      <itunes:summary><![CDATA[Let's take a script—a working but overcrowded monolith—and refactor it step by step into clean, modular C# code. The focus is on refactoring mindset: spotting smells, removing redundancy first to reduce mental load, breaking down large methods, separating concerns, and introducing patterns like Strategy only when they truly add value. Using JetBrains Rider's inspections and quick fixes as gentle guides, we make small, safe changes that dramatically improve readability, maintainability, and extensibility—perfect for intermediate Unity developers ready to level up their code quality.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Removing Redundancy
4:45 Extract Method
9:39 Abstracting Complexity

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Fuzzy Match Component Copier: https://github.com/adammyhre/Unity-Fuzzy-Component-Copier
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/i130EzXs2RU/maxresdefault.jpg"></itunes:image>
      <itunes:duration>15:09</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>20</itunes:order>
    </item>
    <item>
      <guid>F0Qk-Cyw6PA</guid>
      <title>Unity + Git in 2025: Smart Merge + Worktrees + Worktree Runner</title>
      <link>https://youtube.com/watch?v=F0Qk-Cyw6PA</link>
      <description>In this video we&#39;re going to configure and enable Unity’s built-in Smart Merge (UnityYAMLMerge), add the .gitattributes lines that make scene and prefab merges reliable, then move to git worktrees so multiple branches can stay checked out and open at the same time without ever triggering full project re-imports. Finally we install and configure git-worktree-runner so creating, opening and cleaning up worktrees becomes a single command instead of typing paths. By the end we have a clean, fast, parallel workflow that works the same whether we’re fixing a hotfix, building a long-running feature, or just trying out ideas — all with zero broken references and zero waiting.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/6b5165bb57706ebb35eb4c600604b42a&#xA;&#xA;Everything - https://www.voidtools.com/support/everything/&#xA;P4 Merge - https://www.perforce.com/products/helix-core-apps/merge-diff-tool-p4merge&#xA;Git Worktree Runner - https://github.com/coderabbitai/git-worktree-runner&#xA;Git Worktree Runner for AI - https://dev.to/webdeveloperhyper/how-to-run-ai-in-parallel-easily-and-for-free-git-worktree-runner-80o&#xA;Unity YAML Merge Docs - https://docs.unity3d.com/Manual/SmartMerge.html&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Setting up Smart Merge&#xA;6:54 Resolving Conflicts&#xA;11:08 Git Worktrees&#xA;14:48 Git Worktree Runner&#xA;&#xA;Corrections:&#xA;5:10 Omit .asset From .gitattributes&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Fuzzy Match Component Copier: https://github.com/adammyhre/Unity-Fuzzy-Component-Copier&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv&#xA;TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 30 Nov 2025 14:00:30 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/F0Qk-Cyw6PA.mp4" length="69573548" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Unity + Git in 2025: Smart Merge + Worktrees + Worktree Runner</itunes:subtitle>
      <itunes:summary><![CDATA[In this video we're going to configure and enable Unity’s built-in Smart Merge (UnityYAMLMerge), add the .gitattributes lines that make scene and prefab merges reliable, then move to git worktrees so multiple branches can stay checked out and open at the same time without ever triggering full project re-imports. Finally we install and configure git-worktree-runner so creating, opening and cleaning up worktrees becomes a single command instead of typing paths. By the end we have a clean, fast, parallel workflow that works the same whether we’re fixing a hotfix, building a long-running feature, or just trying out ideas — all with zero broken references and zero waiting.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

*Source code:* https://gist.github.com/adammyhre/6b5165bb57706ebb35eb4c600604b42a

Everything - https://www.voidtools.com/support/everything/
P4 Merge - https://www.perforce.com/products/helix-core-apps/merge-diff-tool-p4merge
Git Worktree Runner - https://github.com/coderabbitai/git-worktree-runner
Git Worktree Runner for AI - https://dev.to/webdeveloperhyper/how-to-run-ai-in-parallel-easily-and-for-free-git-worktree-runner-80o
Unity YAML Merge Docs - https://docs.unity3d.com/Manual/SmartMerge.html

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Setting up Smart Merge
6:54 Resolving Conflicts
11:08 Git Worktrees
14:48 Git Worktree Runner

Corrections:
5:10 Omit .asset From .gitattributes

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Fuzzy Match Component Copier: https://github.com/adammyhre/Unity-Fuzzy-Component-Copier
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animat]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/F0Qk-Cyw6PA/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:57</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>21</itunes:order>
    </item>
    <item>
      <guid>DbOKwASHGVA</guid>
      <title>Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains</title>
      <link>https://youtube.com/watch?v=DbOKwASHGVA</link>
      <description>Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a simple generic pipeline that removes duplicated logic and turns scattered if-statements into composable steps, then evolve it step-by-step into an advanced fluent version that delivers perfect IntelliSense, stage-specific methods that only appear when they make sense, and compile-time enforcement of correct order—whether you’re scoring proximity, calculating skill bonuses, or building any multi-step game system. By the end you’ll have a production-ready pattern that reads like a design document, prevents entire classes of bugs, and scales beautifully across your project. No fluff, just clear code and real-world benefits.&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Simple Generic Chains&#xA;6:20 Advanced Generic Chains&#xA;14:17 Demo&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/2f11617426039304973eda2acedb752b&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv&#xA;TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 23 Nov 2025 14:00:31 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/DbOKwASHGVA.mp4" length="67389907" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains</itunes:subtitle>
      <itunes:summary><![CDATA[Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a simple generic pipeline that removes duplicated logic and turns scattered if-statements into composable steps, then evolve it step-by-step into an advanced fluent version that delivers perfect IntelliSense, stage-specific methods that only appear when they make sense, and compile-time enforcement of correct order—whether you’re scoring proximity, calculating skill bonuses, or building any multi-step game system. By the end you’ll have a production-ready pattern that reads like a design document, prevents entire classes of bugs, and scales beautifully across your project. No fluff, just clear code and real-world benefits.

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Simple Generic Chains
6:20 Advanced Generic Chains
14:17 Demo

*Source code:* https://gist.github.com/adammyhre/2f11617426039304973eda2acedb752b

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/DbOKwASHGVA/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:20</itunes:duration>
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      <guid>6sNJ57gnBvg</guid>
      <title>Level Up Your Unity Code With Advanced Generics</title>
      <link>https://youtube.com/watch?v=6sNJ57gnBvg</link>
      <description>This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable architecture inside Unity. We look at a modern pattern where a class takes its own derived type as a generic parameter, giving us stronger compile-time guarantees and more expressive APIs. Along the way, we build a small state machine to demonstrate how this pattern helps structure real gameplay systems without relying on fragile inheritance chains or downcasting. If you want to deepen your understanding of generics and apply them to cleaner Unity code, this walkthrough will give you practical techniques you can use immediately.&#xA;&#xA;Note: This is also sometimes called Curiously Recurring Generic Pattern (CRGP) in C#&#xA;&#xA;*Source code:* https://gist.github.com/adammyhre/747371bc14470f3b31fdbb62d758e9bd&#xA;&#xA;Read More: https://blog.stephencleary.com/2022/09/modern-csharp-techniques-1-curiously-recurring-generic-pattern.html&#xA;https://zpbappi.com/curiously-recurring-template-pattern-in-csharp/&#xA;&#xA;Vote for the Channel: https://unity.com/awards&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Understanding the Pattern&#xA;2:10 State Machine&#xA;5:48 Transitions&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv&#xA;TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 16 Nov 2025 14:00:14 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/6sNJ57gnBvg.mp4" length="45010607" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Level Up Your Unity Code With Advanced Generics</itunes:subtitle>
      <itunes:summary><![CDATA[This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable architecture inside Unity. We look at a modern pattern where a class takes its own derived type as a generic parameter, giving us stronger compile-time guarantees and more expressive APIs. Along the way, we build a small state machine to demonstrate how this pattern helps structure real gameplay systems without relying on fragile inheritance chains or downcasting. If you want to deepen your understanding of generics and apply them to cleaner Unity code, this walkthrough will give you practical techniques you can use immediately.

Note: This is also sometimes called Curiously Recurring Generic Pattern (CRGP) in C#

*Source code:* https://gist.github.com/adammyhre/747371bc14470f3b31fdbb62d758e9bd

Read More: https://blog.stephencleary.com/2022/09/modern-csharp-techniques-1-curiously-recurring-generic-pattern.html
https://zpbappi.com/curiously-recurring-template-pattern-in-csharp/

Vote for the Channel: https://unity.com/awards

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Understanding the Pattern
2:10 State Machine
5:48 Transitions

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Universal Animations and Modular Fantasy Outfits (ON SALE) - https://quaternius.itch.io/
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/6sNJ57gnBvg/maxresdefault.jpg"></itunes:image>
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      <itunes:order>23</itunes:order>
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      <title>Unity&#39;s Experimental Profiler Tool Will CHANGE Your Multithreading Game</title>
      <link>https://youtube.com/watch?v=hEW_uJmQZQ4</link>
      <description>Unity’s new experimental Jobs Profiler adds a dedicated timeline view that shows how jobs are scheduled, executed, and synchronized across threads. In this video, we take a practical look at how the tool works by creating simple job examples and exploring how dependencies, parallel jobs, and main thread waits appear in the profiler. Along the way, we’ll see how to spot bottlenecks, visualize scheduling behavior, and understand how Unity’s job system distributes work across cores.&#xA;&#xA;&#34;com.unity.jobsprofiler&#34;: &#34;0.0.1-exp.5&#34;,&#xA;&#xA;Discussions: https://discussions.unity.com/t/introducing-the-jobs-profiler-package-experimental-release/1691249&#xA;&#xA;Want to support me? 😀&#xA;Buy me a coffee! https://ko-fi.com/adammyhre&#xA;&#xA;🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend&#xA;&#xA;Discord: https://discord.gg/FDRZGQBBUC&#xA;&#xA;#unity3d #gamedev #indiedev&#xA;&#xA;▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬&#xA;&#xA;0:00 Setup and Simple Job&#xA;4:32 Dependent Jobs&#xA;8:22 Parallel Jobs&#xA;11:51 Complex Example&#xA;&#xA;More Useful Code:&#xA;https://github.com/adammyhre?tab=repositories&#xA;Unity Utility Library: https://github.com/adammyhre/Unity-Utils&#xA;Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642&#xA;&#xA;*Other Recommended Tools* _(Affiliate Links)_&#xA;Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv&#xA;Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv&#xA;Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv&#xA;Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv&#xA;TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv&#xA;Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv&#xA;Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv&#xA;Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv&#xA;Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv&#xA;Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv&#xA;Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv&#xA;Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv&#xA;Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv&#xA;Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv&#xA;Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv&#xA;Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv&#xA;Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv&#xA;Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s&#xA;Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s&#xA;&#xA;*Follow me!*&#xA;https://linktr.ee/gitamend</description>
      <pubDate>Sun, 09 Nov 2025 14:01:08 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID17/hEW_uJmQZQ4.mp4" length="66597544" type="video/mp4"></enclosure>
      <itunes:author>git-amend</itunes:author>
      <itunes:subtitle>Unity&#39;s Experimental Profiler Tool Will CHANGE Your Multithreading Game</itunes:subtitle>
      <itunes:summary><![CDATA[Unity’s new experimental Jobs Profiler adds a dedicated timeline view that shows how jobs are scheduled, executed, and synchronized across threads. In this video, we take a practical look at how the tool works by creating simple job examples and exploring how dependencies, parallel jobs, and main thread waits appear in the profiler. Along the way, we’ll see how to spot bottlenecks, visualize scheduling behavior, and understand how Unity’s job system distributes work across cores.

"com.unity.jobsprofiler": "0.0.1-exp.5",

Discussions: https://discussions.unity.com/t/introducing-the-jobs-profiler-package-experimental-release/1691249

Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre

🔔 Subscribe for more Unity Tutorials  https://youtube.com/@git-amend

Discord: https://discord.gg/FDRZGQBBUC

#unity3d #gamedev #indiedev

▬ Contents of this video  ▬▬▬▬▬▬▬▬▬▬

0:00 Setup and Simple Job
4:32 Dependent Jobs
8:22 Parallel Jobs
11:51 Complex Example

More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642

*Other Recommended Tools* _(Affiliate Links)_
Eole Grass Shader - https://assetstore.unity.com/publishers/24904?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Logwin - https://assetstore.unity.com/packages/tools/utilities/logwin-log-debug-values-tracker-149558?aid=1101lw3sv
TimeScale Toolbar - https://assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-2529607?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s

*Follow me!*
https://linktr.ee/gitamend]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/hEW_uJmQZQ4/maxresdefault.jpg"></itunes:image>
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