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    <title>aarthificial</title>
    <link>https://youtube.com/channel/UCtEwVJZABCd0tels2KIpKGQ</link>
    <description>Hi, my name&#39;s Jacob. I make concise videos about the technical side of game development.&#xA;&#xA;I&#39;m currently working on my own game: Astortion.&#xA;It&#39;s a minimalistic, atmospheric puzzle-platformer that revolves around gravity. &#xA;You can wishlist it on Steam: &#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;</description>
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    <lastBuildDate>Mon, 20 Apr 2026 09:28:35 +0000</lastBuildDate>
    <pubDate>Wed, 01 May 2019 17:28:44 +0000</pubDate>
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      <title>aarthificial</title>
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    <itunes:author>aarthificial</itunes:author>
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    <itunes:summary><![CDATA[Hi, my name's Jacob. I make concise videos about the technical side of game development.

I'm currently working on my own game: Astortion.
It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity. 
You can wishlist it on Steam: 
https://store.steampowered.com/app/1993980/Astortion/
]]></itunes:summary>
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      <title>Reimagining Astortion | Devlog 0</title>
      <link>https://youtube.com/watch?v=cOyAz4msWiQ</link>
      <description>=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Support the channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Livestreams ===&#xA;https://www.youtube.com/aarthificial2&#xA;https://www.twitch.tv/aarthificial&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Bevy&#xA;Audacity&#xA;Motion Canvas&#xA;Davinci Resolve&#xA;Affinity Designer&#xA;&#xA;=== Music ===&#xA;Celestial Planets by Dream-Protocol&#xA;Landing by Godmode&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Tue, 14 May 2024 15:05:14 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/cOyAz4msWiQ.mp4" length="47592371" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Reimagining Astortion | Devlog 0</itunes:subtitle>
      <itunes:summary><![CDATA[=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Support the channel ===
https://www.patreon.com/aarthificial

=== Livestreams ===
https://www.youtube.com/aarthificial2
https://www.twitch.tv/aarthificial

=== Tools I'm using ===
Bevy
Audacity
Motion Canvas
Davinci Resolve
Affinity Designer

=== Music ===
Celestial Planets by Dream-Protocol
Landing by Godmode

#MadeWithMotionCanvas]]></itunes:summary>
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      <guid>s1ZQnS_tOg0</guid>
      <title>Could This Asset Be Code?</title>
      <link>https://youtube.com/watch?v=s1ZQnS_tOg0</link>
      <description>=== Additional Information ===&#xA;1. 0:56 Virtual Memory&#xA;While it is not possible to fit all of that data into physical RAM, the operating system could theoretically use virtual memory to share the load with secondary memory (HDD, SDD). This would still not be practical since the usual swapping space is much smaller than 100GB and requesting memory that&#39;s not currently in RAM would cause the game to freeze temporarily as the OS fetches the data from the disk. Virtual Memory is meant more for running a lot of programs at the same time rather than running one gigantic program.&#xA;&#xA;2. 3:32 Just-in-time compilation&#xA;Under certain conditions, some interpreted languages can match the speed of a compiled program. A good example would be V8, the JavaScript interpreter used in Chromium-based browsers. It uses a technique called Just-in-time compilation (JIT) that lets it compile parts of the script into actual machine code and do so at runtime. Of course, this comparison is not entirely fair since we no longer perform interpretation, we run machine code, just like you would with C or Rust, the only difference being that the compilation happens at runtime. The act of interpretation itself will always be much slower than running machine code.&#xA;&#xA;3. 5:37 Bevy Editor&#xA;As of recording this video, Bevy doesn&#39;t have an official editor but there is ongoing work being done towards developing one. I think it&#39;s a great thing. The point of this video is not that editors are bad or that Bevy shouldn&#39;t have one. The lack of an editor was what made me reevaluate my past choices but I believe my conclusions apply regardless.&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Livestreams ===&#xA;https://www.youtube.com/aarthificial2/about&#xA;&#xA;=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Motion Canvas&#xA;Affinity Designer&#xA;DaVinci Resolve&#xA;Audacity&#xA;&#xA;=== Music ===&#xA;&#34;Inspired by Oppenheimer&#34; by noisysymphony&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Fri, 01 Mar 2024 11:56:24 +0000</pubDate>
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      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Could This Asset Be Code?</itunes:subtitle>
      <itunes:summary><![CDATA[=== Additional Information ===
1. 0:56 Virtual Memory
While it is not possible to fit all of that data into physical RAM, the operating system could theoretically use virtual memory to share the load with secondary memory (HDD, SDD). This would still not be practical since the usual swapping space is much smaller than 100GB and requesting memory that's not currently in RAM would cause the game to freeze temporarily as the OS fetches the data from the disk. Virtual Memory is meant more for running a lot of programs at the same time rather than running one gigantic program.

2. 3:32 Just-in-time compilation
Under certain conditions, some interpreted languages can match the speed of a compiled program. A good example would be V8, the JavaScript interpreter used in Chromium-based browsers. It uses a technique called Just-in-time compilation (JIT) that lets it compile parts of the script into actual machine code and do so at runtime. Of course, this comparison is not entirely fair since we no longer perform interpretation, we run machine code, just like you would with C or Rust, the only difference being that the compilation happens at runtime. The act of interpretation itself will always be much slower than running machine code.

3. 5:37 Bevy Editor
As of recording this video, Bevy doesn't have an official editor but there is ongoing work being done towards developing one. I think it's a great thing. The point of this video is not that editors are bad or that Bevy shouldn't have one. The lack of an editor was what made me reevaluate my past choices but I believe my conclusions apply regardless.

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Livestreams ===
https://www.youtube.com/aarthificial2/about

=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Tools I'm using ===
Motion Canvas
Affinity Designer
DaVinci Resolve
Audacity

=== Music ===
"Inspired by Oppenheimer" by noisysymphony

#MadeWithMotionCanvas]]></itunes:summary>
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      <itunes:duration>8:58</itunes:duration>
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      <itunes:order>2</itunes:order>
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      <title>One Year of Motion Canvas</title>
      <link>https://youtube.com/watch?v=4kjEwvrDKlg</link>
      <description>One year ago today, Motion Canvas became Open Source.&#xA;To celebrate this anniversary, I prepared a little showreel featuring all the amazing animations made by the community. Hope you enjoy it!&#xA;&#xA;✨ FEATURED VIDEOS ✨&#xA;Coordinate Spaces for 2D Game Developers&#xA;https://youtu.be/otO3G7u-bXo&#xA;&#xA;Explaining the Internet in less than 3 Minutes&#xA;https://youtu.be/jB9PVK1DuN0&#xA;&#xA;this animation can make dark theme lovers switch to light theme a couple times&#xA;https://youtu.be/BK0Vxe_i0Bs&#xA;&#xA;A deep dive into how respawn waves work in Overwatch 2&#xA;https://youtu.be/ffhp0yfRPpk&#xA;&#xA;Arenas, strings and Scuffed Templates in C&#xA;https://youtu.be/3IAlJSIjvH0&#xA;&#xA;Revealing the math behind REFLECTIONS&#xA;https://youtu.be/6v4au72nWNE&#xA;&#xA;Insertion Sort in 5 Minutes&#xA;https://youtu.be/STn33z8V6kM&#xA;&#xA;Making a video recorder for a game engine, from scratch&#xA;https://youtu.be/zBhhckL5Q4k&#xA;&#xA;Vibration System introduction&#xA;https://youtu.be/NpFzCfCZxaQ&#xA;&#xA;Bookshelf animation&#xA;https://youtu.be/XzsWP3GjzWU&#xA;&#xA;Omni Devlog #1 - I&#39;m making a game engine! :0&#xA;https://youtu.be/eYZhFHrfGOo&#xA;&#xA;Best GAME ENGINE | BEVY vs GODOT&#xA;https://youtu.be/u3qAxOnjAEI&#xA;&#xA;Trigonometry: How did we get from triangles to circles?&#xA;https://youtu.be/sZpOR7WuTII&#xA;&#xA;HTTP: The language of internet&#xA;https://youtu.be/MMuboIEJA5Q&#xA;&#xA;Make a VR game in one month or lose $500&#xA;https://youtu.be/lbTlEY0j4bU&#xA;&#xA;Accessing memory location in C&#xA;https://youtu.be/HjIYZbQP-6Q&#xA;&#xA;How Tears of the Kingdom Fundamentally CHANGED the Zelda Timeline!&#xA;https://youtu.be/clT-KrXtUSk&#xA;&#xA;Electric Field&#xA;https://youtu.be/WpwYqPk04sk&#xA;&#xA;Collision Detection Part 2 | Super Smashy Maker Technical Devlog&#xA;https://youtu.be/UtbsRyzQ6VE&#xA;&#xA;A modular approach to FTC codebases&#xA;https://youtu.be/Enq64V_HmSM&#xA;&#xA;Mungaru Male Dialogue Animation&#xA;https://youtu.be/fiLmV2_7r1w&#xA;&#xA;[Godot 4] 7 Major gdscript Changes! Await? Lambda?&#xA;https://youtu.be/oAU-pC4gE0g&#xA;&#xA;❤️ SUPPORT THE CHANNEL ❤️&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;🛠️ MADE WITH 🛠️&#xA;Motion Canvas&#xA;DaVinci Resolve&#xA;&#xA;🎹 MUSIC 🎹&#xA;Cinematic Epic Percussion Trailer by Gregor Quendel&#xA;https://youtu.be/830b3lZrE2s&#xA;&#xA;Instant Crush by Corbyn Kites&#xA;https://youtu.be/vad0YbV9wm4&#xA;&#xA;Shadowing by Corbyn Kites&#xA;https://youtu.be/aqsIy0YRZXA</description>
      <pubDate>Sun, 04 Feb 2024 09:02:11 +0000</pubDate>
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      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>One Year of Motion Canvas</itunes:subtitle>
      <itunes:summary><![CDATA[One year ago today, Motion Canvas became Open Source.
To celebrate this anniversary, I prepared a little showreel featuring all the amazing animations made by the community. Hope you enjoy it!

✨ FEATURED VIDEOS ✨
Coordinate Spaces for 2D Game Developers
https://youtu.be/otO3G7u-bXo

Explaining the Internet in less than 3 Minutes
https://youtu.be/jB9PVK1DuN0

this animation can make dark theme lovers switch to light theme a couple times
https://youtu.be/BK0Vxe_i0Bs

A deep dive into how respawn waves work in Overwatch 2
https://youtu.be/ffhp0yfRPpk

Arenas, strings and Scuffed Templates in C
https://youtu.be/3IAlJSIjvH0

Revealing the math behind REFLECTIONS
https://youtu.be/6v4au72nWNE

Insertion Sort in 5 Minutes
https://youtu.be/STn33z8V6kM

Making a video recorder for a game engine, from scratch
https://youtu.be/zBhhckL5Q4k

Vibration System introduction
https://youtu.be/NpFzCfCZxaQ

Bookshelf animation
https://youtu.be/XzsWP3GjzWU

Omni Devlog #1 - I'm making a game engine! :0
https://youtu.be/eYZhFHrfGOo

Best GAME ENGINE | BEVY vs GODOT
https://youtu.be/u3qAxOnjAEI

Trigonometry: How did we get from triangles to circles?
https://youtu.be/sZpOR7WuTII

HTTP: The language of internet
https://youtu.be/MMuboIEJA5Q

Make a VR game in one month or lose $500
https://youtu.be/lbTlEY0j4bU

Accessing memory location in C
https://youtu.be/HjIYZbQP-6Q

How Tears of the Kingdom Fundamentally CHANGED the Zelda Timeline!
https://youtu.be/clT-KrXtUSk

Electric Field
https://youtu.be/WpwYqPk04sk

Collision Detection Part 2 | Super Smashy Maker Technical Devlog
https://youtu.be/UtbsRyzQ6VE

A modular approach to FTC codebases
https://youtu.be/Enq64V_HmSM

Mungaru Male Dialogue Animation
https://youtu.be/fiLmV2_7r1w

[Godot 4] 7 Major gdscript Changes! Await? Lambda?
https://youtu.be/oAU-pC4gE0g

❤️ SUPPORT THE CHANNEL ❤️
https://www.patreon.com/aarthificial

🛠️ MADE WITH 🛠️
Motion Canvas
DaVinci Resolve

🎹 MUSIC 🎹
Cinematic Epic Percussion Trailer by Gregor Quendel
https://youtu.be/830b3lZrE2s

Instant Crush by Corbyn Kites
https://youtu.be/vad0YbV9wm4

Shadowing by Corbyn Kites
https://youtu.be/aqsIy0YRZXA]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/4kjEwvrDKlg/maxresdefault.jpg"></itunes:image>
      <itunes:duration>2:43</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>3</itunes:order>
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      <guid>8kLWBDbVP0I</guid>
      <title>A Little Reset - Channel Update</title>
      <link>https://youtube.com/watch?v=8kLWBDbVP0I</link>
      <description>Apologies if this video comes off as too negative.&#xA;I rarely talk about my mistakes so I figured it would be good to critically look back at what I&#39;ve done so far.&#xA;&#xA;=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Livestreams on the Second Channel ===&#xA;@aarthificial_live &#xA;&#xA;=== Timestamps ===&#xA;0:00 Intro&#xA;0:25 Bad decisions&#xA;0:53 Issues with Unity&#xA;1:41 Starting over&#xA;3:44 Technology&#xA;6:03 Schedule&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Motion Canvas&#xA;Affinity Designer&#xA;DaVinci Resolve&#xA;Audacity&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Mon, 18 Dec 2023 10:20:21 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/8kLWBDbVP0I.mp4" length="246627229" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>A Little Reset - Channel Update</itunes:subtitle>
      <itunes:summary><![CDATA[Apologies if this video comes off as too negative.
I rarely talk about my mistakes so I figured it would be good to critically look back at what I've done so far.

=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Livestreams on the Second Channel ===
@aarthificial_live 

=== Timestamps ===
0:00 Intro
0:25 Bad decisions
0:53 Issues with Unity
1:41 Starting over
3:44 Technology
6:03 Schedule

=== Tools I'm using ===
Motion Canvas
Affinity Designer
DaVinci Resolve
Audacity

#MadeWithMotionCanvas]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/8kLWBDbVP0I/maxresdefault.jpg"></itunes:image>
      <itunes:duration>7:06</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>4</itunes:order>
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      <guid>zQf-E1bNow4</guid>
      <title>I Vanished to Make My First Game</title>
      <link>https://youtube.com/watch?v=zQf-E1bNow4</link>
      <description>Mom, can we have Disco Elysium?&#xA;&#xA;Sorry for the long wait and thank you for your patience ❤️&#xA;No more secrets from now on.&#xA;&#xA;=== Play the Game ===&#xA;https://store.steampowered.com/app/2570450&#xA;https://aarthificial.itch.io/solomons-link&#xA;&#xA;=== Check out the Source Code ===&#xA;https://github.com/aarthificial-unity/foundations&#xA;All packages mentioned are available at:&#xA;https://github.com/aarthificial-unity&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Motion Canvas&#xA;Davinci Resolve&#xA;Audacity&#xA;JetBrains Rider&#xA;Unity</description>
      <pubDate>Sun, 10 Dec 2023 02:44:08 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/zQf-E1bNow4.mp4" length="113728596" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>I Vanished to Make My First Game</itunes:subtitle>
      <itunes:summary><![CDATA[Mom, can we have Disco Elysium?

Sorry for the long wait and thank you for your patience ❤️
No more secrets from now on.

=== Play the Game ===
https://store.steampowered.com/app/2570450
https://aarthificial.itch.io/solomons-link

=== Check out the Source Code ===
https://github.com/aarthificial-unity/foundations
All packages mentioned are available at:
https://github.com/aarthificial-unity

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Tools I'm using ===
Motion Canvas
Davinci Resolve
Audacity
JetBrains Rider
Unity]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/zQf-E1bNow4/maxresdefault.jpg"></itunes:image>
      <itunes:duration>11:29</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>11</itunes:order>
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      <guid>c_3TLN2gHow</guid>
      <title>Smooth Parallax - Pixel Renderer Devlog #2</title>
      <link>https://youtube.com/watch?v=c_3TLN2gHow</link>
      <description>=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Huge thanks for the fan art! ===&#xA;Sanguine (NSFW warning):&#xA;https://www.instagram.com/snguine&#xA;Shyllelagh:&#xA;https://twitter.com/Shyllelagh&#xA;&#xA;=== Video Source Code ===&#xA;https://github.com/motion-canvas/examples/tree/master/examples/smooth-parallax&#xA;&#xA;=== Livestreams on the Second Channel ===&#xA;https://www.youtube.com/aarthificial2/about&#xA;&#xA;=== Timestamps ===&#xA;0:00 Intro&#xA;0:20 Parallax scrolling&#xA;3:24 Upscaling&#xA;4:30 Putting it all together&#xA;7:34 Outro&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Motion Canvas&#xA;Affinity Designer&#xA;DaVinci Resolve&#xA;Audacity&#xA;&#xA;=== Music ===&#xA;&#34;No.10 A New Beginning&#34; by Esther Abrami&#xA;&#34;Two Moons&#34; by Bobby Richards&#xA;&#34;Interstellar Mood&#34; by Nico Staf&#xA;&#xA;=== Attribution ===&#xA;Stock footage provided by Freepik, downloaded from https://www.videvo.net&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Thu, 04 May 2023 13:30:50 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/c_3TLN2gHow.mp4" length="28754774" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Smooth Parallax - Pixel Renderer Devlog #2</itunes:subtitle>
      <itunes:summary><![CDATA[=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Huge thanks for the fan art! ===
Sanguine (NSFW warning):
https://www.instagram.com/snguine
Shyllelagh:
https://twitter.com/Shyllelagh

=== Video Source Code ===
https://github.com/motion-canvas/examples/tree/master/examples/smooth-parallax

=== Livestreams on the Second Channel ===
https://www.youtube.com/aarthificial2/about

=== Timestamps ===
0:00 Intro
0:20 Parallax scrolling
3:24 Upscaling
4:30 Putting it all together
7:34 Outro

=== Tools I'm using ===
Motion Canvas
Affinity Designer
DaVinci Resolve
Audacity

=== Music ===
"No.10 A New Beginning" by Esther Abrami
"Two Moons" by Bobby Richards
"Interstellar Mood" by Nico Staf

=== Attribution ===
Stock footage provided by Freepik, downloaded from https://www.videvo.net

#MadeWithMotionCanvas]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/c_3TLN2gHow/maxresdefault.jpg"></itunes:image>
      <itunes:duration>8:18</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>12</itunes:order>
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    <item>
      <guid>H5GETOP7ivs</guid>
      <title>Motion Canvas is now Open Source!</title>
      <link>https://youtube.com/watch?v=H5GETOP7ivs</link>
      <description>=== Check out Motion Canvas ===&#xA;https://motioncanvas.io&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Livestreams on the Second Channel ===&#xA;https://www.youtube.com/aarthificial2/about&#xA;&#xA;=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;0:00 Introduction&#xA;0:38 Signals&#xA;2:15 Layouts&#xA;3:00 User Interface&#xA;3:26 Closing Thoughts&#xA;&#xA;=== Tools I&#39;m using ===&#xA;Motion Canvas&#xA;Affinity Designer&#xA;DaVinci Resolve&#xA;Audacity&#xA;&#xA;=== Music ===&#xA;&#34;No.10 A New Beginning&#34; by Esther Abrami&#xA;&#34;Two Moons&#34; by Bobby Richards&#xA;&#34;Interstellar Mood&#34; by Nico Staf&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Sat, 04 Feb 2023 13:45:18 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/H5GETOP7ivs.mp4" length="14086018" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Motion Canvas is now Open Source!</itunes:subtitle>
      <itunes:summary><![CDATA[=== Check out Motion Canvas ===
https://motioncanvas.io

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Livestreams on the Second Channel ===
https://www.youtube.com/aarthificial2/about

=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

0:00 Introduction
0:38 Signals
2:15 Layouts
3:00 User Interface
3:26 Closing Thoughts

=== Tools I'm using ===
Motion Canvas
Affinity Designer
DaVinci Resolve
Audacity

=== Music ===
"No.10 A New Beginning" by Esther Abrami
"Two Moons" by Bobby Richards
"Interstellar Mood" by Nico Staf

#MadeWithMotionCanvas]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/H5GETOP7ivs/maxresdefault.jpg"></itunes:image>
      <itunes:duration>4:17</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>13</itunes:order>
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      <title>Deferred Lights - Pixel Renderer Devlog #1</title>
      <link>https://youtube.com/watch?v=R6vQ9VmMz2w</link>
      <description>=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Livestreams on the Second Channel ===&#xA;https://www.youtube.com/aarthificial2/about&#xA;&#xA;=== Video Source Code ===&#xA;https://github.com/motion-canvas/examples/tree/master/examples/deferred-lighting&#xA;&#xA;=== Unity 2D Renderer Source Code ===&#xA;- Shadow Mesh Generation:&#xA;https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Runtime/2D/Shadows/ShadowProvider/ShadowUtility.cs#L357&#xA;- Point Light Shader:&#xA;https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Point.shader&#xA;&#xA;=== Timestamps ===&#xA;0:00 Intro&#xA;0:34 G-Buffer&#xA;2:01 Lights&#xA;5:20 Shadows&#xA;7:50 Transparency&#xA;8:12 Outro&#xA;&#xA;=== Tools I&#39;m using ===&#xA;JetBrains Rider&#xA;Unity&#xA;Motion Canvas&#xA;Adobe Premiere Pro, Audition, Photoshop&#xA;&#xA;=== Music from Epidemic Sound ===&#xA;https://www.epidemicsound.com/referral/tw8mch/&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Sat, 05 Nov 2022 16:57:32 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/R6vQ9VmMz2w.mp4" length="24082599" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Deferred Lights - Pixel Renderer Devlog #1</itunes:subtitle>
      <itunes:summary><![CDATA[=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Livestreams on the Second Channel ===
https://www.youtube.com/aarthificial2/about

=== Video Source Code ===
https://github.com/motion-canvas/examples/tree/master/examples/deferred-lighting

=== Unity 2D Renderer Source Code ===
- Shadow Mesh Generation:
https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Runtime/2D/Shadows/ShadowProvider/ShadowUtility.cs#L357
- Point Light Shader:
https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Point.shader

=== Timestamps ===
0:00 Intro
0:34 G-Buffer
2:01 Lights
5:20 Shadows
7:50 Transparency
8:12 Outro

=== Tools I'm using ===
JetBrains Rider
Unity
Motion Canvas
Adobe Premiere Pro, Audition, Photoshop

=== Music from Epidemic Sound ===
https://www.epidemicsound.com/referral/tw8mch/

#MadeWithMotionCanvas]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/R6vQ9VmMz2w/maxresdefault.jpg"></itunes:image>
      <itunes:duration>8:41</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>14</itunes:order>
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      <title>Walking on Walls - Astortion Devlog #28</title>
      <link>https://youtube.com/watch?v=IZ9jlHCTZFA</link>
      <description>=== Saturday Livestream ===&#xA;https://youtu.be/rHFY8LJtFEo&#xA;&#xA;=== Wishlist Astortion on Steam ===&#xA;https://store.steampowered.com/app/1993980/Astortion/&#xA;&#xA;=== Support the Channel ===&#xA;https://www.patreon.com/aarthificial&#xA;&#xA;=== Tools I&#39;m using ===&#xA;JetBrains Rider&#xA;Unity&#xA;Motion Canvas&#xA;Adobe Premiere Pro, Audition, Photoshop&#xA;&#xA;=== Music from Epidemic Sound ===&#xA;https://www.epidemicsound.com/referral/tw8mch/&#xA;&#xA;#MadeWithMotionCanvas</description>
      <pubDate>Sat, 27 Aug 2022 14:56:09 +0000</pubDate>
      <enclosure url="https://bigboymediagod.synology.me/ID50/IZ9jlHCTZFA.mp4" length="9006373" type="video/mp4"></enclosure>
      <itunes:author>aarthificial</itunes:author>
      <itunes:subtitle>Walking on Walls - Astortion Devlog #28</itunes:subtitle>
      <itunes:summary><![CDATA[=== Saturday Livestream ===
https://youtu.be/rHFY8LJtFEo

=== Wishlist Astortion on Steam ===
https://store.steampowered.com/app/1993980/Astortion/

=== Support the Channel ===
https://www.patreon.com/aarthificial

=== Tools I'm using ===
JetBrains Rider
Unity
Motion Canvas
Adobe Premiere Pro, Audition, Photoshop

=== Music from Epidemic Sound ===
https://www.epidemicsound.com/referral/tw8mch/

#MadeWithMotionCanvas]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/IZ9jlHCTZFA/maxresdefault.jpg"></itunes:image>
      <itunes:duration>3:30</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      <itunes:order>15</itunes:order>
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